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 interestingness element


Explaining Online Reinforcement Learning Decisions of Self-Adaptive Systems

arXiv.org Artificial Intelligence

Design time uncertainty poses an important challenge when developing a self-adaptive system. As an example, defining how the system should adapt when facing a new environment state, requires understanding the precise effect of an adaptation, which may not be known at design time. Online reinforcement learning, i.e., employing reinforcement learning (RL) at runtime, is an emerging approach to realizing self-adaptive systems in the presence of design time uncertainty. By using Online RL, the self-adaptive system can learn from actual operational data and leverage feedback only available at runtime. Recently, Deep RL is gaining interest. Deep RL represents learned knowledge as a neural network whereby it can generalize over unseen inputs, as well as handle continuous environment states and adaptation actions. A fundamental problem of Deep RL is that learned knowledge is not explicitly represented. For a human, it is practically impossible to relate the parametrization of the neural network to concrete RL decisions and thus Deep RL essentially appears as a black box. Yet, understanding the decisions made by Deep RL is key to (1) increasing trust, and (2) facilitating debugging. Such debugging is especially relevant for self-adaptive systems, because the reward function, which quantifies the feedback to the RL algorithm, must be defined by developers. The reward function must be explicitly defined by developers, thus introducing a potential for human error. To explain Deep RL for self-adaptive systems, we enhance and combine two existing explainable RL techniques from the machine learning literature. The combined technique, XRL-DINE, overcomes the respective limitations of the individual techniques. We present a proof-of-concept implementation of XRL-DINE, as well as qualitative and quantitative results of applying XRL-DINE to a self-adaptive system exemplar.


Interestingness Elements for Explainable Reinforcement Learning: Understanding Agents' Capabilities and Limitations

arXiv.org Artificial Intelligence

We propose an explainable reinforcement learning (XRL) framework that analyzes an agent's history of interaction with the environment to extract interestingness elements that help explain its behavior. The framework relies on data readily available from standard RL algorithms, augmented with data that can easily be collected by the agent while learning. We describe how to create visual explanations of an agent's behavior in the form of short video-clips highlighting key interaction moments, based on the proposed elements. We also report on a user study where we evaluated the ability of humans in correctly perceiving the aptitude of agents with different characteristics, including their capabilities and limitations, given explanations automatically generated by our framework. The results show that the diversity of aspects captured by the different interestingness elements is crucial to help humans correctly identify the agents' aptitude in the task, and determine when they might need adjustments to improve their performance.